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Devlog
Bringing Character Selection to Life in the Lobby
October 30, 2025
by
jcbrewer1
Bringing Character Selection to Life in the Lobby Author: Jeffery Brewer Posted on: October 23, 2025 Part 1: The Problem This week, I was tasked with connecting our character selection system to the l...
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The ESO Subsystem
October 24, 2025
by
TimTheGobby
Author: Timothy Martin Posted on: October 17, 2025 Part 1: The Problem This week I continued my challenge of setting up the multiplayer functionality of our game. There are a few problems with this, o...
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Breaking Windows in Code Is Nothing Like Breaking Windows Out of Cars
October 24, 2025
by
NKWatson91
Author: Nesa Watson Posted on: October 23, 2025 Part 1: The Problem This week, I focused on creating a breakable window system for our game Office Rumble. What started as a cool visual idea quickly be...
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The AI isn't taking over!
October 24, 2025
by
DMDanser
My priority this week was AI and, inherently, collision. Collision was/is a nightmare, but I've found that its inconsistent in the editor for pretty much everyone. The AI came with a lot of tasks I di...
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Planning for the Future
October 23, 2025
by
jerrylee14
Think before you speak... I mean code... I have always been the type of person to think and imagine my self doing a task before actually starting it. I personally think it helps me with making realist...
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What do I have to do to throw a guy?
October 18, 2025
by
DMDanser
This past week, I implemented all our characters with basic animations and functionality, including the ability to pick up objects with the parent of ThrowableObject. The objects attach to a HoldSocke...
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Lets Play Online
October 17, 2025
by
TimTheGobby
What is Networking, How is Networking, Why is Networking. Author: Timothy Martin Posted on: October 17, 2025 Part 1 : The Problem This week, I took the challenge of setting up the networking for our g...
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Breaking Barriers: Implementing Breakable Windows in Unreal Engine
October 17, 2025
by
NKWatson91
Author: Nesa Watson Posted On: 10/17/2025 Part 1: The Problem This week was all about stepping into unfamiliar territory. I decided to implement breakable windows, a feature that hadn’t been covered...
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Leveling Up Character Selection:
October 17, 2025
by
jcbrewer1
Creating a Choose-Your-Fighter System in Office Rumble Author: Jeff Brewer Posted on: October 17, 2025 Part 1: The Problem This week, I faced a major roadblock in our Office Rumble game development. U...
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Why is the computer doing what I told it to do????
October 17, 2025
by
jerrylee14
Getting familiar with crashes and debug... The problem with software development is that the computer does what you tell it to do and not what you want it to do. Intention is very difficult to code. T...
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Creating Our Office World
October 11, 2025
by
NKWatson91
Author: Nesa Watson Posted On: 10/10/2025 The Problem: For this week's production, I was responsible for creating the game world. Our team wanted the first level to take place inside an office arena t...
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Models/Material Implementation
October 11, 2025
by
TimTheGobby
Author: Timothy Martin Posted On: October 10, 2025 Part 1: Generation is a Problem This week I decided to collect all the player models that the players will use. I used meshy to generate models and a...
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Getting Background Music to Work in Unreal Engine Using C++
October 10, 2025
by
jcbrewer1
#Adding music in Unreal with C++
Author: Jeff Brewer Posted on: October 10, 2025 Part 1: The Problem This week, I ran into a frustrating issue — I couldn’t get background music to play using C++ in Unreal Engine. It seemed simple...
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Camera, Camera, Action
October 10, 2025
by
DMDanser
Starting off, I added a cube skeletal mesh and set its parent as a BasePlayer file I made to have a movable player to test perspective. I was thinking that we would do a top down camera where you coul...
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Checkout? Checkin? Do Not Disturb?
October 10, 2025
by
jerrylee14
Perforce, It's not like Google Docs? I have to admit the only type of source control I have experience with is Git and the Github desktop client. In all previous projects I have worked on, I have had...
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